AI Insights · Timothy · October 2022
Top 5 Snake Games in Austria Q3 2022
Discover the performance trends of the top 5 snake games on a unified platform in Austria during Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 snake games in Austria showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared over the quarter.
Snake Rivals - Fun Snake Game from Supersolid saw an interesting pattern in its metrics. Weekly revenue peaked at around $221 in the first week of August and fluctuated throughout the quarter, ending at approximately $165 in the final week of September. Downloads spiked to 768 in mid-July but gradually decreased to 70 by the end of September. Active users followed a similar trend, reaching a high of 1.2K in mid-July and declining to 376 by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a notable rise in weekly revenue, peaking at $267 in mid-September. Downloads also showed an upward trend, reaching a high of 635 in late August before settling at 348 by the end of September. Active users remained relatively stable, with a peak of 7.1K in mid-August and a slight drop to 5.5K by the end of the quarter.
Little Big Snake from Shockwave LLC had moderate weekly revenue, peaking at $180 in mid-August and ending at $85 in the last week of September. Downloads remained relatively steady throughout the quarter, with minor fluctuations, ending at 54. Active users also showed a gradual decline from 425 in late June to 283 by the end of September.
Snake.io - Fun Snake .io Games by Kooapps Games maintained consistent weekly downloads, peaking at 3.1K in mid-August. Revenue reached a high of $77 in late August and then decreased to $26 by the end of September. Active users remained strong throughout, peaking at 23.4K in mid-August and ending at 22.7K.
Lastly, Worm Hunt - Snake game iO zone from Wild Spike, LLC showed modest performance. Weekly revenue peaked at $36 in both early and mid-August. Downloads remained consistent, peaking at 145 in early September and ending at 110 by the end of the quarter. Active users showed a gradual increase, peaking at 309 in mid-September and ending at 273.
For more detailed insights and data, visit Sensor Tower.